51-Day Animation Challenge
Day #4 - Simple character head turn

Woot, woot, 3 days in a row! Not too much to explain with this one, just a character turning his head. I’m happy with how the arc turned out, but if you noticed at the end his head stops really abruptly, like he’s smacked into a wall, haha. The next exercise is another head turn, so I’m gonna have to work on that!
51-Day Animation Challenge
Day #3 -Brick falling from a shelf onto the ground
This was trickier than doing a ball bounce, as brinks don’t typically bounce at all. You’ve also got to show the weight of it once it hits the ground, and make it look like it actually weighs as much as a brick does. I’m pretty proud of this one!
51-Day Animation Challenge
Day #2 - Ball Bouncing across the screen
Alright…I’m a little slow at keeping up with this…but to be fair I’ve been working on other things, too! I’m going to try to, whenever I’m gonna work on animations, use these as warm-ups. 
I had a little trouble with the timing, and I still don’t think it’s quite right. The bounces feel a little “choppy” imo. 
For all your face-palming needs.
51-Day Animation Challenge
Day #1 - Ball Bouncing in Place, No Decay
Starting things off with a bang! Or rather…a bounce. Just a simple, vanilla ball bounce. It’s pretty fun how, even though this is arguably the most basic of animation exercises, I spent an incredible time tweaking this. I’m still not completely pleased with it….there’s something “off” about it that I just can’t put my finger on. But that’s alright, Hopefully by the time I get through these I’ll be skilled enough to tell what it is!

People who thinkĀ Disney andĀ Pixar are one in the same.

jaroniejabronie:

idk another animation test
idk another animation test
RT if ur a real 90s kid.
jaroniejabronie:

Sunset ride.
Sunset ride.
I had to cut this from my 11-Second Club entry, but I really liked it so here’s a pair of chopsticks getting RIPPED APART.